Name: Ger'Lem'Goush
Type: Dishonored Coynite Force-user, Ex-NR SpecForces Operative.
Gender/ Species: Male/ Coynite
Age: 42 Height: 2.3 meters Weight: 283 lbs.
Physical Description: Scars across his face and chest, which look remarkably like
those that would be received from a Coynite's hand. Deep red eyes, and dark brownish black
fur. His eyes look haunted, possibly from a past experience.
Objectives: To redeem his honor and return to his home
A Quote: "Never speak to me of honor, you have no idea what Honor truly
is"
Dexterity 4D
Blaster 5D+2, Brawling Parry, Dodge 6D, Firearms 4D+2, Grenade, Lightsaber
5D, Melee Combat 8D, Melee Combat: Force Axe 9D, Melee Parry 6D
Knowledge 2D
Alien Species, Intimidation 5D, Languages, Scholar: Coynite Lore 3D,
Streetwise 2D+1, Willpower 3D
Mechanical 2D
Beast Riding, Beast Riding: Tris 3D, Space Transports 2D+1, Starship
Gunnery 2D+1
Perception 3D
Bargain, Command 3D+1, Gambling, Hide, Investigation, Persuasion, Search, Sneak
3D+1
Strength 4D
Brawling 7D, Brawling: Martial Arts 8D, Climbing /
Jumping, Lifting,
Stamina, Swimming
Technical 1D
Armor Repair 1D+1, Droid Programming, Droid Repair, First Aid 1D+1,
Lightsaber Repair 4D, Security
Special Abilities:
Control: 3D+1 (5D+1) Sense: 3D (5D) Alter: 2D+1 (4D+1)
Control: Concentration, Absorb/Dissipate Energy, Hibernation
Trance, Emptiness, Control Pain
Sense: Magnify Senses, Life Detection, Life Sense, Sense
Force
Alter: Telekinesis, Injure/Kill
Control & Sense: Lightsaber Combat
Sense & Alter: Dim Other's Senses
Control, Sense, & Alter: Affect Mind
Numbers in parenthesis are including the Dark Side Point bonus to force skills.
Sneak: Coynites get +1D when using sneak
Claws: Coynites have sharp claws that do STR+1D+2 damage and add +1D to
their brawling skill
Intimidation: Coynites gain a +1D when using intimidation due to their
fearsome presence
Move: 11
Force Sensitive: Yes
Force Points: 2
Dark Side Points: 2
Character Points: 5
Equipment: Force-Axe (STR+3D), Blaster pistol (4D), Lightsaber (5D, red blade, 38cm chrome hilt), Light Armor (+1D physical/energy, torso, arms, legs), worn clothing, expensive clothing, 5000 credits, old book of meditation techniques, datapad
Martial Arts:
Blind Fighting: Difficulty Very Difficult; If the
character makes the required skill roll, and is within striking distance of the target, he
may ignore the effects of blindness. He cannot see, but can hear or smell a target well
enough to strike. This may be used as a reaction skill.
Multiple Strikes: Difficulty Moderate; The character can
make a second attack with no multiple action penalties; the second attack inflicts 3D
damage.
Silent Strike: Difficulty Difficult; the character
must
be within arm's reach of the target. The character must declare if this is a killing or
stunning attack prior to making the attempt. A successful skill roll indicates the target
is neutralized.