Head FTL Technician

Name: Tyn Litor, Chief of Operations SEC
Type: Anomid Technician

Dexterity 2D+2
Blaster 3D, dodge 3D+2, melee combat 4D+2, melee parry 4D+2 

Knowledge 3D
Alien Species 3D, Bureaucracy 5D, Business 6D, Intimidation 5D, languages 4D,
Languages: Anomid Sign Language 6D, Streetwise 3D+1, Value 6D

Mechanical 2D+2
Repulsorlift operation 3D

Perception 3D
Bargain 4D+1, command 5D+1, forgery 4D, search 5D, sneak 3D

Strength 2D+2
Climbing/ Jumping 2D+2

Technical 4D
Blaster repair 5D, capital ship repair 5D+1, capital weapons repair 5D,computer programming/ repair 5D+2, droid repair 4D+2, droid programming 4D+2, Engineering: Capital Ship 5D, Engineering: Space Transports 4D+1, Engineering: Starfighter 3D, Engineering: Weapons 4D, first aid 4D+1, Space transports repair 7D+1, repulsorlift repair 6D,  starship weapon repair 7D, Starfighter repair 5D+2

Move: 10
Force Points: 1
Force sensitive? No
Dark Side Points: 0
Character Points: 5

Equipment: Blaster pistol (4D), Dendrite Robes, Custom Vocalizer mask, datapad, tool kit (+1D to repair skills), diagnostic scanner (+1D to determine problems), various hydrospanners, portable computer (various stress analysis programs, and other useful programs for repair and modification of various technologies)

Capsule: This strange addition to the FNS was found at a shadowport fixing starships for little pay. Seeing Tyn's ability was greater than the owners of the port had thought, Tam Elbrun bought his contract, hoping he would work for his group. Tyn was rather odd in only asking for twice his previous pay, and run of the repair bays. Tam agreed to his offer and gained a Head Tech that was truly great at his job. When the other techs couldn't figure something out they called for Tyn. Tyn has worked on everything from Bulk Cruisers to Gthroc freighters in his time as a tech, and never heard a complaint. No one is sure where he learned his trade, but none question his ability.

A Quote: "Please be handing me the Flux Spanner, and move please from my light"