Head FTL Technician
Name: Tyn Litor, Chief of Operations SEC
Type: Anomid Technician
Dexterity 2D+2
Blaster 3D, dodge 3D+2, melee combat 4D+2, melee parry 4D+2
Knowledge 3D
Alien Species 3D, Bureaucracy 5D, Business 6D, Intimidation 5D, languages 4D,
Languages: Anomid Sign Language 6D, Streetwise 3D+1, Value 6D
Mechanical 2D+2
Repulsorlift operation 3D
Perception 3D
Bargain 4D+1, command 5D+1, forgery 4D, search 5D, sneak 3D
Strength 2D+2
Climbing/ Jumping 2D+2
Technical 4D
Blaster repair 5D, capital ship repair 5D+1, capital weapons repair 5D,computer programming/ repair 5D+2, droid repair 4D+2, droid programming 4D+2, Engineering: Capital Ship 5D, Engineering: Space Transports
4D+1, Engineering: Starfighter
3D, Engineering: Weapons 4D, first aid 4D+1, Space transports repair 7D+1, repulsorlift repair 6D,
starship
weapon repair 7D, Starfighter repair 5D+2
Move: 10
Force Points: 1
Force sensitive? No
Dark Side Points: 0
Character Points: 5
Equipment: Blaster pistol (4D), Dendrite Robes, Custom Vocalizer mask, datapad, tool
kit (+1D to repair skills),
diagnostic scanner (+1D to determine problems), various hydrospanners, portable computer
(various stress analysis programs, and other useful programs for repair and
modification of various technologies)
Capsule: This strange addition to the FNS was found at a shadowport fixing starships for
little pay. Seeing Tyn's ability was greater than the owners of the port had thought, Tam
Elbrun bought his contract, hoping he would work for his group. Tyn was rather odd in only
asking for twice his previous pay, and run of the repair bays. Tam agreed to his offer and
gained a Head Tech that was truly great at his job. When the other techs couldn't figure
something out they called for Tyn. Tyn has worked on everything from Bulk Cruisers to
Gthroc freighters in his time as a tech, and never heard a complaint. No one is sure where
he learned his trade, but none question his ability.
A Quote: "Please be handing me the Flux Spanner, and move please from my light"