The following is a summary of the En'Tra'Sol, the social code, and law, of the Coynites.  Skar'Lok'Tor'Las'Khan is the Ag'Tra of his station, his word is law, and to be obeyed without question or hesitation.  The entirety of the two Stations, and the local surrounding space are his Sarrh'Tais, or law-land.  He rules all within this area.  His officers are legal nobles, as far as the En'Tra'Sol in concerned.  The below is a sample of Coynite law.  Other laws do exist, if you are in doubt, ask, or don't do it.

 

Summary of En'Tra'Sol:


    * A Coynite's sratt ('word' or 'promise') is his life. All speech, action, and story are
    sratt; once given, it is eternally binding. One who breaks sratt may be branded af'harl.

    * Combat is the natural order of life. Conflicts and disagreements must be settled openly
    in combat.
   
    * An unsheathed or drawn weapon must be used. If a weapon is drawn in anger, it must be used.
    To not respond to a challenge, or to challenge or threaten idly is to be branded af'harl.

    * It is forbidden to show mercy in combat. It eliminates the honor of victory in combat and
    removes the honor of he who is shown mercy, making them af'harl. Combat is to the death
    unless one swears tracc'sorr ('submission and blood-loyalty' or 'fealty') to the other, in
    which case they become part of that Coynite's family. At teh beginning and end of each combat
    all survivors must acknowledge and salute the opponents honor.

    * af'tah ('deception') or harl'tah ('cowardice') are unforgivable sins. Use of kzah ('poison')
    is deception and cowardice. Challenging the injured or weak to combat is cowardice and is
    unforgivable. Those who deceive or show cowardice are branded af'harl.

    * One must unquestioningly obey all to whom he has sworn tracc'sorr. All superior clan members,
    Ag'Tra and En'Tra are to be obeyed without reluctance or hesitation. Not to do this is to be
    branded af'harl.

    * One may only break tracc'sorr by publicly declaring fas'tracc'sorr, or 'end of submission and
    blood loyalty'. Superior clan members, nobles, and of course the En'Tra, may challenge anyone
    doing this to combat.

    * Pain, sadness, guilt, regret, reluctance, or fear are emotions of af'harl and may not be expressed
    without losing all honor.

    * It is forbidden to touch another without first receiving permission. The penalty for this is death.

    * af'harl are no longer Coynites. af'harl have no right, no property, no meaning. They are to be
    murdered, enslaved, or dealt with as any Coynites see fit. A Coynite may take responsibility
    for af'harl, but all actions of that af'harl are that Coynite's responsibility.