The Schoolmaster

 

 

The Schoolmaster
Craft: Corellian Engineering Corporation Action VI Transport
Type: Medium bulk freighter
Scale: Capital
Length: 125 meters
Skill: Space transports: Action VI Transport
Crew: 10, Gunners 6, skeleton: 6/+10
Crew Skill: Astrogation 3D, capital ship shields 2D+2, space transports 3D
Passengers: 100
Cargo Capacity: 84,800 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x3
Maneuverability: 1D
Space: 7
Atmosphere: 330; 950 kmh
Hull: 3D+2
Shields: 1D
Sensors:

Passive: 40/1D
Scan: 80/2D
Search: 125/3D
Focus: 5/3D+2

2 Turbolaser Cannons

Fire Arc: Turret
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D+2

1 Concussion Missile Launcher

Fire Arc: Turret
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 5D+2

 

Starfighter Capacity: 12 Starfighers

Notes: Power core upgraded, can handle several additional starfighter scale weapons systems in addition to current armament.

Mishap Modifiers:
+1 Sublight Engines
+1 Maneuverability

Transponder Codes
1. Ragnarok Industries vessel “Hunta Gratska.”
2. Illarum Knight Vessel “Schoolmaster.” (Original transponder code, registered under ICFS)
3. Independent Freighter “Hunta Gratska.”

The more codes an engine block carries (even inactive ones) the more likely the deception is to be detected. For a ship with three transponder codes, a difficult sensors roll detects the "ghost" codes.