GROUP GUIDELINES Smuggler Gang
SPECIALTIES Smuggler Gang: Smuggling activities (Black Market) over a small area.
RANGE OF OPERATION Two to five systems up to one sector.
CONNECTIONS Criminal Ties: Ties to a criminal organization for shipment of illegal cargos, also possibly the distribution of said cargos in limited areas.
PERSONNEL & PAYROLL Personnel

Technicians and Support Personnel: 10-250 (this includes security personnel).
Skills: As per standard specialist (2D all, 4D in any three skills).

Ship Crews: Stock

BASE Base: Small base in an out of the way place, which includes a repair bay which may be broken down withing one day and transported in one medium transport. The base is a modular temporary structure for ease of transport.
SHIPS Light Freighters: 3 to 8 (No modifications; varied ships).
Medium Transports: 1 to 2 (No modifications; varied ships).
Picket Ships: 1 to 2 (normally, these would also be transporting goods).
Small-sized Capital Ships: 0 to 1 (better have a good reason - normally, these would also be transporting goods).
Starfighters: 1 to 4 flights of hyperspace-capable Independet starfighters (4 fighters per flight).

Modifications: Leader's light freighter only (see below).

Remember that this is a money-making enterprise, not a military group, so these freighters are not going to be heavily modified and inefficient assault ships, and will more likely be in action transporting instead of fighting. A minimum of three fourths of these ships are involved in the shipping of the cartel at all times, and taking them off of this for an operation will risk your health when profits drop.

FINANCES & INCOME (AFTER NPC SALARIES PAID) Income: 50,000 at start.
Starting Capital: 100,000 to 500,000.
Leader's Personal Ship: Either 10% worth of modifications or 10,000 credits worth of equipment.

Notes (Smuggler Groups)

It is possible that these groups may have more or less equipment, possibly even defensive weaponry, or shielding units. Try to be varied in what you ask for, and be original, placing your base in places not normally used, such as asteroid bases, orbital habitats, or ancient hyper-bouys will make your group more fun to play, but also more fun to be part of. Also the more original you are the more likely you will recieve what you ask for.