Small Starships

Aramand System Cruiser

Craft: Aramand System Cruiser III
Type: Light defensive ship
Scale: Capital
Length: 140 meters
Cost: 400,000 credits
Skill: Capital ship piloting: Armaand System Cruiser
Crew: 15, gunners: 4, skeleton: 7/+5
Crew Skill: Capital starship gunnery 3D, capital starship piloting 4D, capital starship shields 4D, sensors 3D+2
Passengers: 10 (troops)
Cargo Capacity: 250 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D
Shields: 2D+1
Sensors:
Passive: 30/1D
Scan: 60/1D+1
Search: 100/1D+2
Focus: 3/2D+2

Weapons:

4 Laser Cannons

Fire Arc: Turret
Scale: Capital
Skill: Capital ship gunnery
Crew: 1
Fire Control: 1D+2
Range: 3-15/35/75
Atmosphere: 300-1.5/35/75 km
Damage: 3D+1

Capsule:  [Flashpoint! Brak Sector] The Aramand Patrol Cruiser is the standard ship of the Taler forces, as well as the four akia.  It is built in the Aramand system using technology acquired from contact with the Republic and Empire.   The ship is designed to be both a light defensive ship and a customs cruiser.   It has a souped-up, but high maintenance hyperdrive for quick response time. 

Due to their reclusiveness, the Aramandi-owned ships of this class have their nav computers restricted to coordinates within the Aramandi Cluster.

Bayonet Cruiser

Craft: Sienar Fleet Systems' Bayonet-class
Type: Light cruiser
Scale: Capital
Length: 200 meters
Skill: Capital ship piloting: Bayonet
Crew: 120, gunners: 30, skeleton: 40/+10
Crew Skill: Astrogation 5D, capital ship gunnery 4D, capital ship piloting 4D+1, capital ship shields 4D, sensors 4D+1
Passengers: 48(troops)
Cargo Capacity: 3,500 metric tons
Consumables: 1 year
Cost: 5 million (new), 2.3 million (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 175; 500 kmh
Hull: 4D
Shields: 2D+2
Sensors:

Passive: 40/1D
Scan: 80/3D
Search: 160/4D
Focus: 6/3D+2

Weapons:

8 Heavy Turbolasers

Fire Arc: 2 front, 3 left, 3 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D

6 Laser Cannons

Fire Arc: 2 front, 2 left, 2 right
Crew: 1
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 2-10/30/60 km
Damage: 2D

2 Tractor Beam Projectors

Fire Arc: Front
Crew: 4
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D

Class 1000 Cruiser

Craft: KDY's Class 1000 Cruiser
Type: Light cruiser
Scale: Capital
Length: 300 meters
Skill: Capital ship piloting: Class 1000 cruiser
Crew: 580, gunners: 80, skeleton: 200/+10
Crew Skill: Astrogation 3D+2, capital ship gunnery 5D+2, capital ship piloting 5D, capital ship shields 4D+2, sensors 4D+2
Passengers: 200(troops)
Cargo Capacity: 500 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Hull: 2D
Shields: 1D
Sensors:

Passive: 40/1D
Scan: 70/2D
Search: 150/3D
Focus: 4/3D+2

Weapons:

28 Turbolasers

Fire Arc: 10 front, 6 left, 6 right, 6 back
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D

12 Ion Cannons

Fire Arc: 3 front, 3 left, 3 right, 3 back
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 3D

Corellian Corvette

Craft: Corellian Engineering Corporation Corvette
Type: Multi-purpose mid-sized vessel
Scale: Capital
Length: 150 meters
Skill: Capital ship piloting: Corellian Corvette
Crew: 30 to 165, depending upon configuration
Crew Skill: Astrogation 3D, capital ship gunnery 4D+1, capital ship piloting 3D+2, capital ship shields 3D, sensors 3D+1
Passengers: Up to 600 depending upon configuration
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Cost: 3.5 million (new), 1.5 million (used)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:

Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D

Weapons:

6 Double Turbolaser Cannons

Fire Arc: 3 front, 1 left, 1 right, 1 back
Crew: 1 (3), 3 (3)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2

Daupherm Discril Cruiser

Craft: Daupherm Discril-class Attack Cruiser
Type: System attack cruiser
Scale: Capital
Length: 85 meters
Skill: Capital ship piloting: Discril cruiser
Crew: 150; gunners: 51; skeleton: 75/+10
Crew Skill: Astrogation 3D+1, capital ship gunnery 3D+2, capital ship piloting 4D, capital ship shields 4D, sensors 3D
Passengers: 60 (troops)
Cargo Capacity: 7,800 metric tons
Consumables: 2 weeks
Cost: 500,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x20
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 4D
Shields: 1D
Sensors:

Passive: 30/0D
Scan: 60/1D+2
Search: 90/2D
Focus: 3/3D

Weapons:

Five Laser Cannons

Fire Arc: Turret
Crew: 4
Skill: Capital ship gunnery
Fire Control: 1D+1
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D

Four Tri-Particle Beamers

Fire Arc: Front
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D

Three Tri-Laser Cannons

Fire Arc: Front
Crew: 6
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

System Patrol Craft

Craft: Sienar Fleet Systems IPV 1
Type: Inter-system patrol/customs craft
Scale: Capital
Length: 120 meters
Skill: Capital ship piloting: IPV 1
Crew: 4, gunners: 8, skeleton: 3/+5
Crew Skill: Capital ship gunnery 4D, capital ship piloting 5D, capital ship shields 4D, sensors 3D
Passengers: 10 (troops)
Cargo Capacity: 200 metric tons
Consumables: 3 months
Cost: Not available for sale
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 3D+1
Shields: 3D
Sensors:

Passive: 40/1D
Scan: 80/1D+2
Search: 130/2D
Focus: 4/3D

Weapons:

4 Turbolaser Cannons

Fire Arc: Turret
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D

System Patrol Craft

Craft: Sienar Fleet Systems IR-3F
Type: Inter-system patrol/customs craft
Scale: Capital
Length: 110 meters
Skill: Capital ship piloting: IR-3F
Crew: 3, gunners: 8, skeleton: 1/+5
Crew Skill: Capital ship gunnery 4D+1, capital ship piloting 4D, capital ship shields 4D, sensors 3D+2
Passengers: 10 (troops)
Cargo Capacity: 180 metric tons
Consumables: 3 months
Cost: Not available for sale
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 3D
Shields: 2D+2
Sensors:

Passive: 40/1D
Scan: 80/1D+1
Search: 130/2D
Focus: 4/2D+2

Weapons:

4 Turbolaser Cannons

Fire Arc: Turret
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D

Mansk Frigate

Craft: Mansk-class Escort Frigate
Type: Light escort frigate
Scale: Starfighter
Length: 100 meters
Skill: Space Transports: Mansk frigate
Crew: 5
Crew Skill: Space transports 5D, starship shields 4D+2, starship gunnery 5D
Passengers: 30 (troops)
Cargo Capacity: 80 metric tons
Consumables: One month
Cost: 135,000 credits (used only)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 5D+2
Shields: 2D
Sensors:
Weapons:

Six Dual Laser Turrets

Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Marauder Corvette

Craft: Republic Sienar Systems Marauder-class Corvette
Type: Light combat cruiser
Scale: Capital
Length: 195 meters
Skill: Capital Ship Piloting: Marauder
Crew: 129; gunners: 48, skeleton: 52/+10
Crew Skill: Astrogration 2D+2, capital ship gunnery 3D+2, capital ship piloting 3D+2, capital ship sheilds 3D, sensors 3D+1
Passengers: 40 (troops)
Cargo Capacity: 300 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 2D+1
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D+2
Shields: 2D+1
Sensors:

Passive: 40/1D
Scan: 80/1D+2
Search: 100/2D+2
Focus: 5/3D+1

Weapons:

8 Double Turbolaser Cannons

Fire Arc: 2 Front, 2 left, 2 right, 2 rear
Crew: 3
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/70
Atmosphere Range: 300-1.5/3.5/7 km
Damage: 5D

3 Tractor Beam Projectors

Fire Arc: 2 front, 1 rear
Crew: 8
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D

Starfighter Complement: 1 squadron

Nebulon-B Frigate

Craft: Kuat Drive Yards' Nebulon-B Frigate
Type: Escort starship
Scale: Capital
Length: 300 meters
Skill: Capital ship piloting: Nebulon-B
Crew: 854, gunners: 66, skeleton: 307/+10
Crew Skill: Astrogation 3D, capital ship gunnery 4D+1, capital ship piloting 3D+2, capital ship shields 3D, sensors 3D+1, starship gunnery 4D+1
Passengers: 75 (troops)
Cargo Capacity: 6,000 metric tons
Consumables: 2 year
Cost: Not available for sale; 9 million (new), 4.5 million (used) (Far Orbit Campaign)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 850 kmh
Hull: 3D+2
Shields: 2D
Sensors:

Passive: 40/1D
Scan: 75/2D
Search: 150/3D
Focus: 4/4D+2

Weapons:

12 Turbolaser Batteries

Fire Arc: 6 front, 3 left, 3 right
Crew: 1 (2), 2 (8), 4 (2)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D

12 Laser Cannons

Fire Arc: 6 front, 2 left, 2 right, 2 back
Crew: 1 (8), 2 (4)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Damage: 2D

2 Tractor Beam Projectors

Fire Arc: Front
Crew: 12
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D

Starfighter Complement: 2 squadrons

Elrood Prosperity Cruiser

Craft: Elrood StarYards Ltd. Prosperity-class Customs Cruiser
Type: Light Cruiser
Scale: Capital
Length: 300 meters
Skill: Capital ship piloting: Prosperity-class light cruiser
Crew: 100, gunners: 24, skeleton: 35/+15
Crew Skill: Astrogation 4D, capital ship gunnery 4D, capital ship piloting 4D, capital ship shields 4D, sensors 5D, starship gunnery 4D
Passengers: 40
Cargo Capacity: 2,500 metric tons
Consumables: 6 weeks
Cost: 12 million (new), 7 million (used)
Hyperspace Multiplier: x1
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 3D
Space: 9
Atmosphere: 400, 1,150 kmh
Hull: 4D
Shields: 2D
Sensors:

Passive: 50/1D
Scan: 90/2D
Search: 200/3D
Focus: 10/4D

Weapons:

6 Heavy Turbolasers

Fire Arc: 3 front, 1 left, 1 right, 1 back
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D

2 Tractor Beam Projectors

Fire Arc: Front
Crew: 6
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D

System Patrol Craft

Craft: Loronar Regulator X-Q2 System Patrol Cruiser
Type: Inter-system patrol/customs craft
Scale: Capital
Length: 150 meters
Skill: Capital ship piloting: X-Q2
Crew: 9, gunners: 5, skeleton: 5/+15
Crew Skill: Capital ship gunnery 4D, capital ship piloting 4D, capital ship shields 3D+2
Passengers: 15
Cargo Capacity: 300 metric tons
Consumables: 3 weeks
Cost: Not available for sale
Maneuverability: 2D+2
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 2D+2
Sensors:

Passive: 20/1D
Scan: 40/1D+2
Search: 60/2D
Focus: 4/2D+2

Weapons:

5 Laser Cannons

Fire Arc: 2 front, 1 left, 1 right, 1 back
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 2-15/30/60
Atmosphere Range: 400-3/6/12 km
Damage: 4D

Rendili Light Corvette

Craft: Rendili StarDrive's Light Corvette
Type: Customs vessel
Scale: Starfighter
Length: 180 meters
Skill: Space transports: light corvette
Crew: 52, gunners: 6, skeleton: 18/+10
Crew Skill: Space transports 5D, starship gunnery 5D+2, starship shields 5D+1
Passengers: 20
Cargo Capacity: 500 metric tons
Consumables: 2 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050 kmh
Hull: 5D+1
Shields: 3D
Sensors:

Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D+1

Weapons:

6 Double Laser Cannons

Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D

Ironhand

Craft: Modified Merkuni Drives Trenchant-class cruiser
Type: Modified light cruiser
Scale: Capital
Length: 215 meters
Skill: Capital ship piloting: Tenchant
Crew: 140, gunners: 20, skeleton: 64/+10
Crew Skill: Astrogation 4D, capital ship gunnery 4D, capital ship piloting 4D+2, capital ship shields 3D+2, starship gunnery 4D+2
Passengers: 80 (troops)
Cargo Capacity: 400 metric tons
Consumables: 3 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 4D
Shields: 1D
Sensors:

Passive: 40/1D
Scan: 60/2D
Search: 120/3D
Focus: 3/3D+2

Weapons:

6 Turbolaser Cannons

Fire Arc: 2 front, 4 back
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+1

8 Quad Laser Cannons

Fire Arc: 4 left, 4 right
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D+1

Type I Space Platform

Craft: Rendili StarDrive Type I Light-Duty Space Platform
Type: Space Station
Scale: Capital
Length: 250 meters
Crew: 200, gunners 18, skeleton 50/+20
Crew Skill: Capital ship gunnery 4D+1, capital ship shields 4D
Passengers: 100
Cargo Capacity: 50 metric tons
Consumables: 6 months
Hull: 4D
Shields: 2D
Sensors:

Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D

Weapons:

4 Turbolaser Cannons

Fire Arc: Turret
Crew: 2
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Damage: 4D

Concussion Missile Launcher

Fire Arc: Turret
Crew: 2
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1/3/7
Damage: 8D

Starfighter Complement: 1 or 2 squadrons, 6 light freighters.