GROUP GUIDELINES Territorial Free Trader Group
SPECIALTIES Territorial Free Traders: Local trading activities over a small area.
RANGE OF OPERATION Two to five systems up to one sector.
CONNECTIONS Corporate Ties: Ties to one company for shipment of goods, also possibly the distribution of said cargos in limited areas..
PERSONNEL & PAYROLL Personnel

Techs and Support Personnel: 250 to 500 (includes security personnel).
Skills: As per standard specialist (2D all, 4D in any three skills).

Ship Crews: Stock

BASE Base: Offices, and dock space at a standard or better spaceport, warehouse space for up to 50,000 metric tons of cargo within a short distance of the port. Repairs will tend to be handled by spaceport services.
SHIPS Light Freighters: 6 to 15 (various types, but will tend to standardize).
Medium Transports: 2 to 6 (various types, but will tend to standardize).
Bulk Transports: 0-2.
Picket Ships:
0  to 2 (normally, these would also be transporting goods).
Starfighters: None.

Modifications: None.

Remember that this is a money-making enterprise, not a military group, so these freighters are not going to be heavily modified and inefficient assault ships, and will more likely be in action transporting instead of fighting. A minimum of three fourths of these ships are involved in the shipping of the cartel at all times, and taking them off of this for an operation will risk your health when profits drop.

FINANCES & INCOME (AFTER NPC SALARIES PAID) Income: 50,000 at start.
Starting Capital: 400,000 to 500,000.