DEXTERITY 3D+2
Archaic Guns
Blaster
Blaster Artillery
Dodge
Firearms
Missile Weapons
Vehicle Blasters
KNOWLEDGE 3D
Alien Species
Business
Cultures
Languages
Streetwise
Value
MECHANICAL 2D
Astrogation
Capital Ship Gunnery
Starship Gunnery
PERCEPTION 3D+2
Bargain
Con
Persuasion
Search
STRENGTH 3D+1
Brawling
Climbing/Jumping
Lifting
Stamina
TECHNICAL 2D+1
Armor Repair
Blaster Repair
Computer Programming/Repair
Starship Weapon Repair
Equipment: Business suit, personalized computer with arms inventory database, customized hold-out blaster (4D+2), stuncloak (5D stun), 200 credits
Background: You're the latest in a long line of arms dealers. Your grandparents dealt with the Old Republic, and your parents served the Empire. Not it's your turn to make your mark in the family business.
You don't deal with the Empire itself, of course. Only the big boys and girls (and all of them human), have the connections and resources to pull off contracts like that. No, your services area bit more modest. You content yourself with arming various militant groups operating within the boundaries of the Empire. It's extremely dangerous work, of course, but what's danger to a Rodian? To you business is just a subtle form of the hunt.
You don't particularly care who you do business with. You would just as soon sell weapons to pirates as the Rebel Alliance. If a deal turns sour, you can always offer a bargain to the other side.
Personality: You are businesslike and professional at all times. You don't think much of most of your clients andcustomers, but you keep that to yourself.
Objectives: Opening exclusive markets where others failed to see them.
A Quote: "That's right, Mr. President, you look through those little cross-hairs out there, then you squeeze like this..."
Connections With Characters:
DEXTERITY 2D+2
Blaster
Brawling Parry
Dodge
Running
KNOWLEDGE 3D+2
Alien Species
Bureaucracy
Business
Planetary Systems
Streetwise
Survival
Value
Willpower
MECHANICAL 3D
Astrogation
Communications
Sensors
Space Transports
Starship Gunnery
Starship Shields
PERCEPTION 4D
Bargain
Con
Persuasion
STRENGTH 2D+2
Lifting
Stamina
Swimming
TECHNICAL 2D
Computer Programming/Repair
Droid Programming
Droid Repair
Space Transports Repair
Equipment: Blaster pistol (4D), 4 bacta geltabs, shipsuit, business suit, 700 credits, datapad (with shipping manifests and contracts), stock light freighter (equipped to handle small bacta shipments), 10,000 credit debt to a noble or corporation in Tapani sector
Background: You worked as manual labor aboard a bulk freighter on trading runs throughout the Minos Cluster. One of the veteran spacers aboard the freighter took you under his wing and taught you how to work the Rimma Trade Route, how to make a deal, how to keep a ship running, and how to end a run with more money in your pockets than when you started. You had an opportunity to purchase a ship and make modest bacta runsfrom Tapani sector to other Rimma systems and you took it with a glad heart. Your ship isn't military grade, but she's sturdy, reliable, and quick enough to suit your purposes. You began making trading contacts along the sector's bacta trade routes and you know that a big, profitable shipment is just around the corner.
Personality: You are very businesslike and competent when it comes to running your ship. When dealing with clients (oreven potential clients) you have enough charm to put a Corellian gambler to shame.
Objectives: Pay off the loan that allowed you to buy your ship.
A Quote: "You drive a hard bargain. I'll tell you what: because I trust you, I'll knock off five percent from the total cost...provide you take the whole load off my hands. Deal?"
Connection With Characters: You may have decided to make some extra money by taking on passengers (who could be anybody: nobles looking to keep a low profile, JAN operatives on the run, or Rebels looking to establish some new shipping contacts into the sector).
DEXTERITY 3D+2
Blaster
Brawling Parry
Dodge
Melee Combat
Melee Parry
KNOWLEDGE 2D+2
Alien Species
Bureaucracy
Business
Cultures
Planetary Systems
Streetwise
Value
MECHANICAL 3D
Astrogation
Beast Riding
Communications
Repulsorlift Operations
Sensors
Space Transports
Starship Gunnery
Starship Shields
PERCEPTION 3D
Bargain
Con
Forgery
Gambling
Hide
Search
Sneak
STRENGTH 2D+2
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 3D
Computer Programming/Repair
Demolitions
Droid Programming
Droid Repair
First Aid
Security
Space Transports Repair
Equipment: Heavy blaster pistol (5D), hold-out blaster(3D), bacta geltab, comlink, datapad, glowrod, stock light freighter (with small shielded smuggling compartment for handling small quantities of bacta), 15,000 credit debt to a criminal moneylender
Background: There's always the potential for profit when you're a smuggler. You decided a long time ago that--while the profit margin is higher on items like guns and spice--bacta was a lower-risk cargo. Borrowing enough money to fix up a battered light freighter, you traveled to Tapani sector, hoping to cash in on the region's lucrative bacta trade. Posing as a legitimate freight hauler, you specialize in moving small lots of the medical fluid to Rebels and JAN operatives (who are willing to pay handsomely for your product). You know where a couple of good hiding spots are in the sector, and thus you've been successful in dodging official notice.
Personality: Unlike most smugglers, you don't fly for laughs. "Business is business," is your motto. You have acquaintances, not friends, and you tend to view others in terms of what they can do for you. If they can't lead you to more profit, you typically ignore them.
Objectives: To pay off your modest debt and make a killing without getting shot to pieces by the Imperials, the Tapani houses, or the Freeworlds.
A Quote: "The price we agreed on was 2,000 credits, grubber. I'm looking at half that. Cough up the cash or I make space right now."
Connection With Characters: You have contact with JAN operatives and Rebels who need your bacta. A house noble may have hired you (believing you to be a legitimate shipper).
DEXTERITY 4D
Blaster
Brawling Parry
Dodge
Grenade
Melee Combat
Melee Parry
Missile Weapons
Pick Pocket
Running
Thrown Weapons
KNOWLEDGE 3D
Alien Species
Cultures
Languages
Planetary Systems
Streetwise
Survival
Willpower
MECHANICAL 2D+1
Astrogation
Beast Riding
Communications
Powersuit Operation
Repulsorlift Operation
Sensors
Space Transports
Starship Gunnery
Starship Shields
Swoop Operation
PERCEPTION 3D+2
Bargain
Con
Forgery
Gambling
Hide
Persuasion
Search
Sneak
STRENGTH 3D
Brawling
Climbing/Jumping
Lifting
Swimming
TECHNICAL 2D
Computer Programming/Repair
Demolitions
Droid Programming
Droid Repair
First Aid
Security
Equipment: Blast Vest (+1D Physical, +1 Energy, torso only), blaster pistol (4D), medpac, 500 credits
Background: You're a fugitive running away from a turbulent past. To get away from those on your trail, you joined a freighter crew. At the time you didn't suspect them to be smugglers. Perhaps that's best--their underworld connections can help you escape should your pursuers ever pick up your scent. You never stay in one place very long, and constantly move around to follow the lucrative cargoes. You don't have much experience as a spacer, but you're learning quickly. You help you where you can, assisting the captain and helping with mundane ship-board duties. When you're in port, you watch everyone's back, especially your own. Nobody's as good as their word--everyone has motives other than the ones they're revealing. You never know when your pursuers will show up. You're quick with a blaster, and discreet enough to know when it's needed.
Personality: Living in fear has brought your caution close to paranoia. You don't trust anyone who isn't part of your crew. Half the time your hand is on your blaster.
Objectives: You have to keep moving to avoid those who want you captured. The more remote the system, the better.
A Quote: "I don't trust him, Captain. There's something going on here that smells like a trap."
Connection With Characters: You could have joined any freighter crew, but would associate more with those characters who exhibit cautious behavior like your own.
DEXTERITY 3D+1
Blaster
Brawling Parry
Dodge
Melee Combat
Melee Parry
Pick Pocket
Running
Thrown Weapons
KNOWLEDGE 3D
Alien Species
Bureaucracy
Business
Cultures
Languages
Law Enforcement
Planetary Systems
Streetwise
Value
MECHANICAL 3D
Astrogation
Beast Riding
Communications
Repulsorlift Operation
Sensors
Space Transports
Starship Gunnery
Starship Shields
Swoop Operation
PERCEPTION 3D+2
Bargain
Command
Con
Gambling
Hide
Persuasion
Search
Sneak
STRENGTH 3D
Brawling
Climbing/Jumping
Swimming
TECHNICAL 2D
Computer Programming/Repair
Droid Programming
Droid Repair
First Aid
Repulsorlift Repair
Security
Space Transports Repair
Starship Weapons Repair
Equipment: Blaster Pistol (4D), expensive clothes, hold-out blaster (3D), 5,000 credits
Background: Life on your parent's Core World estate was so boring. To break up the tedium, you decided to head out and teach those Outer Rim scoundrels how smuggling really should be done: with class and elegance. You'd bring the flame of civilization to the galaxy's barbaric frontier...and make a few credits in the process. You can become a successful smuggler without becoming a brute. Although you've accepted this great task, it comes at a price. You're never too comfortable blasting the Emperor's minions, though you're told this is an occupational hazard. Smuggling life has forced you to accept less-than-adequate accommodations. You often find yourself longing for the cultural comforts of your homeworld: fine food and drink, a few moments to talk philosophy, a swoop ride though your estate, parties with important planetary dignitaries.
Personality: You're a friendly enough chap, but despite your refined demeanor, angry ruffians tend to pick fights with you for no reason. Perhaps their inability to accept your superior attitude and intelligence might have something to do with this...
Objectives: You want to become the perfect example of gentility and gracefulness in a profession which certainly needs some of those qualities. Still, you're not slow to act when your companions or you are in direct danger.
A Quote: "Goodness, you didn't have to blast those customs officials--I'm sure they would have cooperated had you given me a chance to reason with them."
Connection With Characters: Whether or not you own the freighter you're flying, you probably hired several of your fellows as crew, or are tagging along to observe (and hopefully change) their uncivilized ways.