Mon Calamari Spacer

DEXTERITY  3D
Blaster
Brawling Parry
Dodge
Melee Combat
Melee Parry
Running
Thrown Weapons

KNOWLEDGE  2D+2
Alien Species
Bureaucracy
Business
Cultures
Languages
Law Enforcement
Planetary Systems
Streetwise
Value
Willpower

MECHANICAL  3D+1
Astrogation
Communications
Repulsorlift Operation
Sensors
Space Transports
Starship Gunnery
Starship Shields

PERCEPTION  3D
Bargain
Con
Hide
Persuasion
Search
Sneak

STRENGTH  3D
Brawling
Climbing/Jumping
Swimming

TECHNICAL  3D
Computer Programming/Repair
Droid Programming
Droid Repair

First Aid
Security
Space Transports Repair
Starship Weapon Repair

Moist Environments: In moist environments, +1D to all Dexterity, Perception and Strength attribute and skill checks.  

Dry Environments: In dry environments, Mon Calamari suffer a -1D penalty to all Dexterity, Perception and Strength attribute and skill checks.  

Aquatic: Mon Calamari can breathe both air and water.  See Expanded pg. 275.  

Equipment: Blaster pistol (4D), comlink, datapad, 500 credits

Background: You were just an ordinary entrepreneur on your homeworld when the Empire showed up and enslaved your people.  You didn't want to stick around, and soon arranged to flee Mon Calamari with a free-trader of dubious reputation.  Since you didn't have many credits, you indentured yourself to the smuggler to pay off your passage.   Now you put your business acumen to work as a smuggler.  You're carefully to assess each cargo for value and risk, and charge a shipping fee which is fair for both your client and your profit margin.  If your business dealings happen to cheat or injure the Empire, you're even more pleased with your work.  It's only fair that somebody benefits from the oppression the Empire briefly inflicted on your homeworld.

Personality: You're a fair dealer who'd rather settle differences with words rather than blasters.  You're a bit too trusting, and accept what others say as truth.

Objectives: To make as many credits as you can at the Empire's expense.

A Quote: "I can bargain with criminals, scoundrels and even Hutts, but there are no fair dealings where the Empire's concerned."

Connection With Characters: You might still be indentured to another smuggler, or you might have joined a crew with allegiances against the Empire.

Pack Tracker

DEXTERITY  3D
Blaster
Brawling Parry
Dodge
Pick Pocket
Running
Thrown Weapons

KNOWLEDGE  3D+2
Alien Species
Cultures
Languages
Streetwise
Survival
Value
Willpower

MECHANICAL  3D
Communications
Repulsorlift Operation
Sensors
Starship Gunnery
Starship Shields
Swoop Operation

PERCEPTION  4D
Bargain
Con
Forgery
Gambling
Hide
Persuasion
Search
Sneak

STRENGTH  2D+1
Brawling
Climbing/Jumping
Lifting
Stamina

TECHNICAL  2D
Computer Programming/Repair
Droid Programming
Droid Repair
First Aid
Repulsorlift Repair

Equipment: Datapad, porter's tunic and hat, repulsorlift baggage sled, 27 credits

Background: You're a young pack tracker--one of the hundreds of porters who mill about starports, offering to help transport passengers' baggage for a fee.  You offer personal and efficient service, much better than slow droids or malfunctioning luggage sorting systems.  Customers just pile their bags on your repulsorlift sled and you're pushing and pulling it to wherever they're heading.   Space travel has always appealed to you.  That's one of the reasons you track packs at starports.  Sometimes you load personal baggage on and off transports.  You get to meet all sorts of spacers from around the galaxy.  Then one day, while you were unloading some suspicious baggage into a freighter's cargo hold, the crew ran into some trouble and took off early.  You were still on board.  The crew took a liking to you, and paid you a few credits to help load and unload cargoes at their various destinations.  Now you want to become a spacer yourself.  See the galaxy, get into trouble, and have some fun.

Personality: You're optimistic and determined.  You don't discourage easily, and are willing to do your best to prove that you're not just a young kid pack tracker.

Objectives: To scrape together enough credits from wages and tips to buy your own light freighter and become a legendary smuggler.

A Quote: "If I can pack a sled-load of hot baggage under a custom inspector's nose, I can smuggle anything past the Empire."

Connection With Characters: You might have stowed away on a ship belonging to any smuggler or pilot character.  You might have befriended any member of a smuggling crew and tagged along even though you weren't really invited.

Rodian Gunner

DEXTERITY  4D+2
Archaic Guns
Blaster
Brawling Parry
Dodge
Firearms
Grenade
Melee Combat
Melee Parry
Running
Thrown Weapons
Vehicle Blasters

KNOWLEDGE  2D
Alien Species
Cultures
Intimidation
Languages
Planetary Systems
Streetwise
Survival
Willpower

MECHANICAL  2D+2
Beast Riding
Repulsorlift Operation
Sensors
Starship Gunnery
Starship Shields
Swoop Operation

PERCEPTION  2D+2
Bargain
Con
Hide
Persuasion
Search
Sneak

STRENGTH  3D
Brawling
Climbing/Jumping
Stamina

TECHNICAL  2D
Armor Repair
Blaster Repair
Demolitions
First Aid
Repulsorlift Repair
Security
Starship Weapon Repair

Special Abilities: None  

Equipment: Blast helmet and vest (+1D Physical, +1 Energy, head and torso only), blaster (4D), gear bag, headset comlink, 250 credits

Background: Your clan on Rodia was disgraced in a political scandal.  To escape the blood feud which almost wiped out your family, you took passage aboard the first starship heading off the planet.  All you brought was a gear bag filled with a few personal belongings you grabbed before your home was sacked and burned.  The freighter captain allowed you to work off your passage.  You were attracted to the ship's powerful (and probably illegal) weapons.  A crewman taught you to use them, and soon you were blasting away at TIE fighters and pirate corvettes.  You even used your hunting prowess to provide extra security while the ship was in port.   But you soon had to move on.  Rodians from a rival clan discovered you and tried to include you in the blood feud body count.  Luckily you slipped away.  Now you sign on as a gunner on various freighters, moving on when you fear enemy Rodian hunters are getting too close.

Personality: You're grim and quiet.  You keep to yourself and never talk about your past.  In port you keep a sharp eye open for enemy clan members hunting you down.

Objectives: To evade Rodian hunters following you--which means moving around a lot.

A Quote: "Lofak ze noetchka vosafis, wey zo gatta blastica vo sak nellisho." (Translation: "Hunting is an honorable profession, whether it is done with a blaster or a quad laser cannon.")

Connection With Characters: You might have signed on with any smuggler character, or been recruited by anyone among a ship's crew.  You might have teamed up with another gunner for security reasons.

Ship's Gunner

DEXTERITY  3D
Blaster
Blaster Artillery
Brawling Parry
Dodge
Grenade
Melee Combat
Melee Parry
Missile Weapons
Running
Vehicle Blasters

KNOWLEDGE  2D
Intimidation
Law Enforcement
Planetary Systems
Streetwise
Survival
Willpower

MECHANICAL  4D
Beast Riding
Capital Ship Gunnery
Communications
Ground Vehicle Operation
Powersuit Operation
Repulsorlift Operation
Sensors
Starship Gunnery
Swoop Operation
Walker Operation

PERCEPTION  3D
Bargain
Command
Gambling
Hide
Persuasion
Search
Sneak

STRENGTH  3D
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming

TECHNICAL  3D
Armor Repair
Blaster Repair
Capital Ship Weapon Repair
Demolitions
First Aid
Ground Vehicle Repair
Repulsorlift Repair
Security
Starship Weapon Repair
Walker Repair

Equipment: Blaster pistol (4D), force pike (STR+2D) with starfighter kills notched into shaft, headset comlink, medpac, 500 credits

Background: You've had some military experience--mostly with blaster artillery and vehicle-mounted weapons--but the ordered, restricted martial life was not for you.  Authority was always to be challenged and rules were meant to be broken.  So you left.   You soon discovered the free-trader's world: small, sleek ships blasting though Imperial pickets and fending off bounty hunters, pirates and crime lords.  Most vessels even had gunnery emplacements where you could prove your worth.  With your military experience, you quickly became an ace shot with a quad laser.  The more kills you racked up, the more important you felt.  You began keeping track of all your starfighter hits to prove to others what a great shot your were.   These days you follow whichever smuggler captain is willing to hire you.  Even if they don't pay well, you're happy as long as there are plenty of hostiles out there to shoot--and maybe a few in port you can rough up, too.

Personality: You're talkative and easy-going, quick to tell a good story, and short-tempered when any kind of authority steps in.  You sneer at anyone still enslaved by military service.

Objectives: To rack up as many kills as you can, keep track of them, and brag to anyone who will listen.

A Quote: "Now my fifteenth Z-95 kill came after we had just blasted past this system patrol cruiser near Sullust..."

Connection With Characters: You might have been hired by any freighter captain, or you could have been recruited by any member of a starship's crew.

Sludir Crate-Buster

DEXTERITY  4D
Brawling Parry
Dodge
Melee Combat
Melee Parry
Running 
Thrown Weapons  

KNOWLEDGE  3D
Alien Species
Cultures
Intimidation
Languages
Planetary Systems
Survival
Willpower

MECHANICAL  2D
Ground Vehicle Operation
Repulsorlift Operation
Space Transports
Starship Gunnery
Starship Shields

PERCEPTION  3D
Bargain
Command
Hide
Persuasion
Search

STRENGTH  5D
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming

TECHNICAL  2D
Armor Repair
First Aid
Ground Vehicle Repair
Space Transports Repair

Natural Armor: A Sludir's tough skin adds +1D against Physical attacks.  

Equipment: 2 Crate hooks (STR+2), Sludir war club (STR+1D), 50 credits

Background: Your people are physically powerful, but your upbringing stressed that responsibility and honor are needed to temper this quality into a true strength.  You were about to become a proud warrior in your city-state when spacers took your from your primitive homeworld and put you to work for them.  Most of the labor required your massive strength, even if the work itself was repetitive and boring.  It lacked honor.  Your short temper often erupted, but there was no way your physical prowess could free you from slavery.   Eventually a smuggler captain purchased your freedom in exchange for joining his crew.  You are no longer a slave, but a free-willed crewmember with a salary and future of your own.  You don't have many starship skills, so you work as a crate-buster.  You load crates on and off starships (called "busting crates"), although sometimes you really bust crates over other people's heads: customs officers, bounty hunters, stormtroopers and the like.  You are loyal to your new-found friends, and do what you can to protect them from the dangers lurking in every starport.

Personality: Blunt, to-the-point, and short-tempered.  You're easily challenged to fights (although you avoid using ranged weapons), and have no qualms about bullying others with your strength.  You never turn your back on a fight, and never abandon your friends.

Objectives: You want to work your way up in the smuggling world, making a name for yourself as a rough, no-nonsense Sludir.

A Quote: "With great strength comes responsibility: together these bring honor."

Connection With Characters: Any smuggler might have freed you from slavers.  You might have ties to anyone formerly involved in criminal organizations.