DEXTERITY 3D
Archaic Guns
Blaster
Bows
Brawling Parry
Dodge
Melee Combat
Melee Parry
Pick Pocket
Running
Thrown Weapons
KNOWLEDGE 2D+1
Alien Species
Bureaucracy
Business
Cultures
Languages
Law Enforcement
Planetary Systems
Streetwise
Survival
Willpower
MECHANICAL 2D+1
Astrogation
Communications
Repulsorlift Operation
Sensors
Space Transports
Starship Gunnery
Starship Shields
Swoop Operation
PERCEPTION 4D+2
Bargain
Con
Forgery
Gambling
Hide
Persuasion
Search
Sneak
STRENGTH 2D+2
Brawling
Climbing/Jumping
TECHNICAL 3D
Computer Programming/Repair
Droid Programming
Droid Repair
First Aid
Repulsorlift Repair
Security
Space Transports Repair
Starship Weapon Repair
Tentacles: Twi'leks can use their head-tails to communicate in secret with each
other.
Equipment: Blaster pistol (4D), comlink, datapad, 50
credits
Background: You were taken from your homeworld of Ryloth and sold into slavery at a
very young age. At first you served your masters as a cabin attendant, but you soon
took on greater responsibilities. You passed from one owner to another, often
unscrupulous criminals who wandered the galaxy in a variety of starships: pirates,
smugglers, slavers, enforcers. You faithfully obeyed every command and endured abuse
for your mistakes. You learned all you could about starships and spacer's ways--it
was all in preparation for your escape. You managed to flee with the aid of a
sympathetic smuggler, who provided a diversion and some additional help. Since you
didn't have anywhere to go, the spacer invited you to join his crew. Your starship
skills come in handy, but your mentality as an escaped slave is even more useful.
You are ever watchful for bounty hunters or other agents out to recapture you. In
port you're always watching everyone's back--especially your captain's. You owe him
a great debt, one that you feel loyal service can help repay.
Personality: You're quiet and keep to yourself. You are very attached to your
captain, following him everywhere (even against his orders) and watching his back.
Objectives: You need to keep moving and avoid slavers and bounty hunters. You
take any chance you get to help escaped slaves and aid friendly smugglers.
A Quote: "Those who watch carefully will know when to take shelter from the
imminent heat storm."
Connection With Characters: You might have been rescued from slavery by any
smuggler type. You might have been enslaved with the Sludir crate-buster or the
Klatooinan roustabout.
DEXTERITY 3D
Blaster
Brawling Parry
Dodge
Firearms
Melee Combat
Melee Parry
Running
Thrown Weapons
KNOWLEDGE 4D
Alien Species
Bureaucracy
Business
Cultures
Planetary Systems
Streetwise
Survival
Value
MECHANICAL 2D
Archaic Starship Piloting
Astrogation
Communications
Powersuit Operation
Repulsorlift Operation
Sensors
Space Transports
Starship Shields
PERCEPTION 2D
Bargain
Con
Gambling
Hide
Persuasion
Search
Sneak
STRENGTH 3D
Brawling
Climbing/Jumping
Lifting
Stamina
TECHNICAL 4D
Blaster Repair
Capital Ship Repair
Capital Ship Weapon Repair
Computer Programming/Repair
Droid Repair
First Aid
Repulsorlift Repair
Space Transports Repair
Starfighter Repair
Starship Weapon Repair
Equipment: Blaster pistol (4D), lucky hydrospanner, spacer's chest, tool kit, 250
credits
Background: All your life you've been crawling through starship maintenance ducts,
repair hatches and engineering spaces. Now you're getting too old for this
stuff. All this running around the galaxy, fleeing Imperial cruisers, vindictive
bounty hunters and twisted crime lords is taking its toll on your old bones. It's
time you found some nice port to retire in, maybe open up a repair bay with the measly few
credits you've managed to save up over the years. Of course, retirement would be
much more comfortable if you stayed with this crew a bit longer, made a few more
high-stake smuggling runs and collected your share of a big payoff.
Personality: You're grumpy and stern, always complaining about the ship's bad state
of repair, or yelling at someone for messing up your repairs. You'd rather be left
alone in the maintenance well than hang out with other crew members.
Objectives: Get this bucket of rot flying long enough to make the next port.
You want to try and save up enough credits to retire somewhere...the nicer the better.
A Quote: "Aw, quit fiddling with the power flux stabilizer. I just
re-tuned it last week. And if you keep maxing out the drives we're going to have a
burn-out."
Connection With Characters: You might still be working for any smuggler who's also
been in the business too long: the cynical free-trader or the jaded spice runner [does
this template even exist?]. Teaming up with anyone throwing around lots of credits
(like the classy smuggler) is also a good idea.
DEXTERITY 2D+2
Bowcaster
Brawling Parry
Dodge
Grenade
Melee Combat
Melee Parry
Running
KNOWLEDGE 2D
Alien Species
Intimidation
Planetary Systems
Streetwise
Survival
Value
MECHANICAL 3D
Astrogation
Beast Riding
Repulsorlift Operations
Sensors
Space Transports
Starship Gunnery
Starship Shields
PERCEPTION 2D
Bargain
Con
Persuasion
Search
STRENGTH 5D
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 3D+1
Blaster Repair
Droid Programming
Droid Repair
First Aid
Repulsorlift Repair
Space Transports Repair
Berserker Rage: If a Wookie becomes enraged, +2D to Strength for Brawling damage, -2D to all non-Strength attribute and skill checks. Must make a Moderate Perception total to calm down (only -1D penalty to Perception for this check).
Climbing Claws: +2D to climbing while using claws.
Equipment: 250 credits, Wookie bowcaster (4D)
Background: You were enslaved by the Empire and headed for a horrible fate
when some young hotshot decided to save you. You decided he was a decent guy and
signed on as his co-pilot. Since then you've had a lot of rough-and-tumble
adventures, but you two have never turned your backs on each other--he's someone you can
count on.
Personality: You're big, furry and hate to loose. You get angry very easily
and get a lot of respect from people--mostly out of fear.
Objectives: To bring freedom to your home planet.
A Quote: "Grrr...!" (Growl some.) Note: The player
should be able to do a good impersonation of a Wookie--sounding alot like Chewbacca is
pretty important to successfully playing this character. Next, see if any of the
characters speaks Wookie--if you have a close friendship with one of the other characters,
such as a smuggler, he or she can probably understand you. If no one around speaks
Wookie, the characters will have to make Language rolls to understand you (the
easier the idea or concept, the lower the Language difficulty). To say
something, growl and have each character roll to see if they understand you. If they
succeed, tell them what your character just said; if they fail, growl some more and play
charades.
Connection With Characters: You may have a life debt with a smuggler or brash
pilot, or agreed to help a merc hunt down Imperials or slavers. Any player character
with a ship will be able to use a co-pilot.
DEXTERITY 3D
Blaster
Brawling Parry
Dodge
Grenade
Melee Combat
Melee Parry
Missile Weapons
Pick Pocket
Running
Thrown Weapons
KNOWLEDGE 2D+1
Alien Species
Cultures
Intimidation
Languages
Planetary Systems
Streetwise
Survival
Value
Willpower
MECHANICAL 4D+2
Archaic Starship Piloting
Astrogation
Communications
Repulsorlift Operation
Sensors
Space Transports
Starfighter Piloting
Starship Gunnery
Starship Shields
Swoop Operation
PERCEPTION 3D
Bargain
Command
Con
Gambling
Hide
Persuasion
Search
Sneak
STRENGTH 3D
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 2D
Computer Programming/Repair
Demolitions
First Aid
Repulsorlift Repair
Security
Space Transports Repair
Starfighter Repair
Starship Weapon Repair
Special Abilities: None
Equipment: Flashy flight jacket, gear bag, heavy
blaster pistol (5D), lucky charm, 250 credits
Background: Fame, fortune, excitement beyond description--that's why you became a
smuggler. You didn't give it much though (you don't give anything much thought) you
just decided one day that smuggling was more interesting than whatever it was you were
doing at the moment. That's pretty much how you live your life. If it's more
exciting, or promises more wealth and glory, you do it. And if someone's so
audacious as to challenge you to do something, then you just have to accomplish it to
prove the scoundrel wrong. This inevitably brings you face-to-face with big
trouble. To you, getting out of trouble is half the fun. Where there's more
danger, there's more excitement. If life weren't so thrilling, you wouldn't have
such a good time.
Personality: You never back down from a challenge. If something involves
gaining wealth or fame, you're interested.
Objectives: To grab as many credits as you can and have the most fun doing it.
A Quote: "I like that ship. It looks much faster than ours. It
probably has a much more expensive cargo on it. The weapons look more powerful
too. Let's take it."
Connection With Characters: You'd join up with anyone who looked like they got into
a lot of trouble. The gunrunner, hot-shot pilot or jaded spice runner [does this
template exist?] are good options, because their business carries a particularly high
potential for action.