Twi'lek Co-Pilot

DEXTERITY  3D
Archaic Guns
Blaster
Bows
Brawling Parry
Dodge
Melee Combat
Melee Parry
Pick Pocket
Running
Thrown Weapons

KNOWLEDGE  2D+1
Alien Species
Bureaucracy
Business
Cultures
Languages
Law Enforcement
Planetary Systems
Streetwise
Survival
Willpower

MECHANICAL  2D+1
Astrogation
Communications
Repulsorlift Operation
Sensors
Space Transports
Starship Gunnery
Starship Shields
Swoop Operation

PERCEPTION  4D+2
Bargain
Con
Forgery
Gambling
Hide
Persuasion
Search
Sneak

STRENGTH  2D+2
Brawling
Climbing/Jumping

TECHNICAL  3D
Computer Programming/Repair
Droid Programming
Droid Repair
First Aid
Repulsorlift Repair
Security
Space Transports Repair
Starship Weapon Repair

Tentacles: Twi'leks can use their head-tails to communicate in secret with each other.

Equipment: Blaster pistol (4D), comlink, datapad, 50 credits

Background: You were taken from your homeworld of Ryloth and sold into slavery at a very young age.  At first you served your masters as a cabin attendant, but you soon took on greater responsibilities.  You passed from one owner to another, often unscrupulous criminals who wandered the galaxy in a variety of starships: pirates, smugglers, slavers, enforcers.  You faithfully obeyed every command and endured abuse for your mistakes.  You learned all you could about starships and spacer's ways--it was all in preparation for your escape.   You managed to flee with the aid of a sympathetic smuggler, who provided a diversion and some additional help.  Since you didn't have anywhere to go, the spacer invited you to join his crew.  Your starship skills come in handy, but your mentality as an escaped slave is even more useful.  You are ever watchful for bounty hunters or other agents out to recapture you.  In port you're always watching everyone's back--especially your captain's.  You owe him a great debt, one that you feel loyal service can help repay.

Personality: You're quiet and keep to yourself.  You are very attached to your captain, following him everywhere (even against his orders) and watching his back.

Objectives: You need to keep moving and avoid slavers and bounty hunters.  You take any chance you get to help escaped slaves and aid friendly smugglers.

A Quote: "Those who watch carefully will know when to take shelter from the imminent heat storm."

Connection With Characters: You might have been rescued from slavery by any smuggler type.  You might have been enslaved with the Sludir crate-buster or the Klatooinan roustabout.

Weary Ship's Tech

DEXTERITY  3D
Blaster
Brawling Parry
Dodge
Firearms
Melee Combat
Melee Parry
Running
Thrown Weapons

KNOWLEDGE  4D
Alien Species
Bureaucracy
Business
Cultures
Planetary Systems
Streetwise
Survival
Value

MECHANICAL  2D
Archaic Starship Piloting
Astrogation
Communications
Powersuit Operation
Repulsorlift Operation
Sensors
Space Transports
Starship Shields

PERCEPTION  2D
Bargain
Con
Gambling
Hide
Persuasion
Search
Sneak

STRENGTH  3D
Brawling
Climbing/Jumping
Lifting
Stamina

TECHNICAL  4D
Blaster Repair
Capital Ship Repair
Capital Ship Weapon Repair
Computer Programming/Repair
Droid Repair
First Aid
Repulsorlift Repair
Space Transports Repair
Starfighter Repair
Starship Weapon Repair

Equipment: Blaster pistol (4D), lucky hydrospanner, spacer's chest, tool kit, 250 credits

Background: All your life you've been crawling through starship maintenance ducts, repair hatches and engineering spaces.  Now you're getting too old for this stuff.  All this running around the galaxy, fleeing Imperial cruisers, vindictive bounty hunters and twisted crime lords is taking its toll on your old bones.   It's time you found some nice port to retire in, maybe open up a repair bay with the measly few credits you've managed to save up over the years.  Of course, retirement would be much more comfortable if you stayed with this crew a bit longer, made a few more high-stake smuggling runs and collected your share of a big payoff.

Personality: You're grumpy and stern, always complaining about the ship's bad state of repair, or yelling at someone for messing up your repairs.  You'd rather be left alone in the maintenance well than hang out with other crew members.

Objectives: Get this bucket of rot flying long enough to make the next port.  You want to try and save up enough credits to retire somewhere...the nicer the better.

A Quote: "Aw, quit fiddling with the power flux stabilizer.  I just re-tuned it last week.  And if you keep maxing out the drives we're going to have a burn-out."

Connection With Characters: You might still be working for any smuggler who's also been in the business too long: the cynical free-trader or the jaded spice runner [does this template even exist?].  Teaming up with anyone throwing around lots of credits (like the classy smuggler) is also a good idea.

Wookie First Mate

DEXTERITY  2D+2
Bowcaster
Brawling Parry
Dodge
Grenade
Melee Combat
Melee Parry
Running

KNOWLEDGE  2D
Alien Species
Intimidation
Planetary Systems
Streetwise
Survival
Value

MECHANICAL  3D
Astrogation
Beast Riding
Repulsorlift Operations
Sensors
Space Transports
Starship Gunnery
Starship Shields

PERCEPTION  2D
Bargain
Con
Persuasion
Search

STRENGTH  5D
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming

TECHNICAL  3D+1
Blaster Repair
Droid Programming
Droid Repair
First Aid
Repulsorlift Repair
Space Transports Repair

Berserker Rage: If a Wookie becomes enraged, +2D to Strength for Brawling damage, -2D to all non-Strength attribute and skill checks.  Must make a Moderate Perception total to calm down (only -1D penalty to Perception for this check).  

Climbing Claws: +2D to climbing while using claws.  

Equipment: 250 credits, Wookie bowcaster (4D)

Background:  You were enslaved by the Empire and headed for a horrible fate when some young hotshot decided to save you.  You decided he was a decent guy and signed on as his co-pilot.  Since then you've had a lot of rough-and-tumble adventures, but you two have never turned your backs on each other--he's someone you can count on.

Personality: You're big, furry and hate to loose.  You get angry very easily and get a lot of respect from people--mostly out of fear.

Objectives: To bring freedom to your home planet.

A Quote: "Grrr...!" (Growl some.) Note: The player should be able to do a good impersonation of a Wookie--sounding alot like Chewbacca is pretty important to successfully playing this character.  Next, see if any of the characters speaks Wookie--if you have a close friendship with one of the other characters, such as a smuggler, he or she can probably understand you.  If no one around speaks Wookie, the characters will have to make Language rolls to understand you (the easier the idea or concept, the lower the Language difficulty).  To say something, growl and have each character roll to see if they understand you.  If they succeed, tell them what your character just said; if they fail, growl some more and play charades.

Connection With Characters: You may have a life debt with a smuggler or brash pilot, or agreed to help a merc hunt down Imperials or slavers.  Any player character with a ship will be able to use a co-pilot.

Wroonian Captain

DEXTERITY  3D
Blaster
Brawling Parry
Dodge
Grenade
Melee Combat
Melee Parry
Missile Weapons
Pick Pocket
Running
Thrown Weapons

KNOWLEDGE  2D+1
Alien Species
Cultures
Intimidation
Languages
Planetary Systems
Streetwise
Survival
Value
Willpower

MECHANICAL  4D+2
Archaic Starship Piloting
Astrogation
Communications
Repulsorlift Operation
Sensors
Space Transports
Starfighter Piloting
Starship Gunnery
Starship Shields
Swoop Operation

PERCEPTION  3D
Bargain
Command
Con
Gambling
Hide
Persuasion
Search
Sneak

STRENGTH  3D
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming

TECHNICAL  2D
Computer Programming/Repair
Demolitions
First Aid
Repulsorlift Repair
Security
Space Transports Repair
Starfighter Repair
Starship Weapon Repair

Special Abilities: None  

Equipment: Flashy flight jacket, gear bag, heavy blaster pistol (5D), lucky charm, 250 credits

Background: Fame, fortune, excitement beyond description--that's why you became a smuggler.  You didn't give it much though (you don't give anything much thought) you just decided one day that smuggling was more interesting than whatever it was you were doing at the moment.  That's pretty much how you live your life.  If it's more exciting, or promises more wealth and glory, you do it.  And if someone's so audacious as to challenge you to do something, then you just have to accomplish it to prove the scoundrel wrong.    This inevitably brings you face-to-face with big trouble.  To you, getting out of trouble is half the fun.  Where there's more danger, there's more excitement.  If life weren't so thrilling, you wouldn't have such a good time.

Personality: You never back down from a challenge.  If something involves gaining wealth or fame, you're interested.

Objectives: To grab as many credits as you can and have the most fun doing it.

A Quote: "I like that ship.  It looks much faster than ours.  It probably has a much more expensive cargo on it.  The weapons look more powerful too.  Let's take it."

Connection With Characters: You'd join up with anyone who looked like they got into a lot of trouble.  The gunrunner, hot-shot pilot or jaded spice runner [does this template exist?] are good options, because their business carries a particularly high potential for action.